pub struct TriangleFace2d<S: Scalar> {
pub a: Vector2<S>,
pub b: Vector2<S>,
pub c: Vector2<S>,
pub normal: Vector2<S>,
}Expand description
A triangle in 2-D parameter space, used for surface rasterization.
Fields§
§a: Vector2<S>§b: Vector2<S>§c: Vector2<S>§normal: Vector2<S>Trait Implementations§
Source§impl<S: Clone + Scalar> Clone for TriangleFace2d<S>
impl<S: Clone + Scalar> Clone for TriangleFace2d<S>
Source§fn clone(&self) -> TriangleFace2d<S>
fn clone(&self) -> TriangleFace2d<S>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl<S: Copy + Scalar> Copy for TriangleFace2d<S>
Auto Trait Implementations§
impl<S> Freeze for TriangleFace2d<S>where
S: Freeze,
impl<S> RefUnwindSafe for TriangleFace2d<S>where
S: RefUnwindSafe,
impl<S> Send for TriangleFace2d<S>
impl<S> Sync for TriangleFace2d<S>
impl<S> Unpin for TriangleFace2d<S>where
S: Unpin,
impl<S> UnsafeUnpin for TriangleFace2d<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for TriangleFace2d<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more