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Body

Struct Body 

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pub struct Body<'p> {
    pub path: String,
    pub named: &'p NamedModel,
    pub threads: Option<&'p Threads>,
    pub faces: Vec<FaceId>,
    pub pose: Option<Pose>,
}
Expand description

The faces of one part, where it is placed.

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§path: String

Where it is placed, as the entities of a placed part are named: "" for the drawn part’s own faces, screw for the part placed as screw, arm/screw for one placed in that.

§named: &'p NamedModel

Its part’s model, which names its entities.

§threads: Option<&'p Threads>

Its part’s cosmetic threads, if it records any.

§faces: Vec<FaceId>§pose: Option<Pose>

Where its part is placed; None for the drawn part’s own faces.

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impl<'p> Body<'p>

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pub fn model(&self) -> &'p Model

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impl<'p> Freeze for Body<'p>

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impl<'p> RefUnwindSafe for Body<'p>

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impl<'p> Send for Body<'p>

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impl<'p> Sync for Body<'p>

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impl<'p> Unpin for Body<'p>

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impl<'p> UnsafeUnpin for Body<'p>

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impl<'p> UnwindSafe for Body<'p>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.