pub struct Track<S: Scalar> {
pub at: Vector3<S>,
pub direction: Vector3<S>,
}Expand description
Where a number is dragged in the viewport: a handle at at, sliding
along direction — moving it by direction adds one to the number.
Fields§
§at: Vector3<S>§direction: Vector3<S>Trait Implementations§
impl<S: Copy + Scalar> Copy for Track<S>
impl<S: PartialEq + Scalar> StructuralPartialEq for Track<S>
Auto Trait Implementations§
impl<S> Freeze for Track<S>where
S: Freeze,
impl<S> RefUnwindSafe for Track<S>where
S: RefUnwindSafe,
impl<S> Send for Track<S>
impl<S> Sync for Track<S>
impl<S> Unpin for Track<S>where
S: Unpin,
impl<S> UnsafeUnpin for Track<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for Track<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more