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Control

Enum Control 

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pub enum Control<S: Scalar> {
    Heading {
        text: String,
    },
    Text {
        text: String,
        tone: Tone,
    },
    Actions {
        actions: Vec<Action>,
    },
    Checkbox {
        label: String,
        value: bool,
    },
    Number(Number<S>),
    Select {
        label: String,
        value: String,
        options: Vec<Choice>,
    },
    Reference(Reference),
    List {
        items: Vec<ListItem>,
        empty: String,
    },
}
Expand description

A dialog primitive.

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Heading

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§text: String
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Text

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§text: String
§tone: Tone
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Actions

Things to do or choose, as buttons: pressing one sends its value as super::Value::Choice. Grouped ones are shown under their group.

Fields

§actions: Vec<Action>
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Checkbox

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§label: String
§value: bool
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Number(Number<S>)

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Select

One of options, by value.

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§label: String
§value: String
§options: Vec<Choice>
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Reference(Reference)

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List

Fields

§items: Vec<ListItem>
§empty: String

Shown when there are no items.

Trait Implementations§

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impl<S: Clone + Scalar> Clone for Control<S>

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fn clone(&self) -> Control<S>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug + Scalar> Debug for Control<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S: PartialEq + Scalar> PartialEq for Control<S>

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fn eq(&self, other: &Control<S>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S> Serialize for Control<S>
where S: Scalar,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<S: PartialEq + Scalar> StructuralPartialEq for Control<S>

Auto Trait Implementations§

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impl<S> Freeze for Control<S>
where S: Freeze,

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impl<S> RefUnwindSafe for Control<S>
where S: RefUnwindSafe,

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impl<S> Send for Control<S>

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impl<S> Sync for Control<S>

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impl<S> Unpin for Control<S>
where S: Unpin,

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impl<S> UnsafeUnpin for Control<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for Control<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.