Expand description
Rendering a model for a person to look at while debugging: a
PrimitiveScene of points, lines, triangles and labels, saved as an
interactive HTML file — the shape as rasterized (RasterizedModel::scene)
or its raw topology, every entity labelled (rasterize_topology).
Structs§
Enums§
Functions§
- rasterize_
topology - Rasterize
model’s raw topology (as opposed to just its final shape — seecrate::rasterize): every vertex, edge, coedge and face, each labelled with its id,nsamples per curve/coedge.