geop_core_rasterize/debug/
mod.rs1mod color;
7mod scene;
8mod topology;
9
10pub use color::Color10;
11pub use scene::PrimitiveScene;
12pub use topology::rasterize_topology;
13
14use geop_core_topology::FaceId;
15
16use crate::RasterizedModel;
17
18impl RasterizedModel {
19 pub fn scene(&self, face_color: impl Fn(FaceId) -> Color10) -> PrimitiveScene {
22 let mut scene = PrimitiveScene::new();
23 for &point in self.vertices.values() {
24 scene.add_point(point, Color10::DarkGray);
25 }
26 for polyline in self.edges.values() {
27 scene.add_polyline(polyline, Color10::Gray);
28 }
29 for (&id, triangles) in &self.faces {
30 for t in triangles {
31 scene.add_triangle(t.clone(), face_color(id));
32 }
33 }
34 scene
35 }
36}