pub struct Body;Expand description
A body of the model: a solid, or a sheet of faces standing on their own.
Trait Implementations§
Source§impl HasElements<Body> for NamedModel
impl HasElements<Body> for NamedModel
Source§const SINGLETON: Option<&'static str>
const SINGLETON: Option<&'static str>
The name of the one target of this type a part has, if it has only
one — the topology, say: a reference into it is saved as the
element’s name alone.
Source§fn element(&self, name: &str) -> GeopResult<TopologyBody>
fn element(&self, name: &str) -> GeopResult<TopologyBody>
The element
name, or why there is none.Source§fn undefined() -> Option<&'static Self>
fn undefined() -> Option<&'static Self>
What the target reads as where no step made it, if it reads as
anything then — the datums every part starts with. None by default:
reading it fails.
Source§fn names_target(name: &str) -> bool
fn names_target(name: &str) -> bool
Whether the target named
name could be one of this type: what
tells a pick of an element of it from one of a target of another
type with elements of the same kind (ElementReference::from_picked).
The singleton’s name, for a singleton; any name, by default.Source§impl SelectableElement<NamedModel> for Body
A body is picked by a face of it: a solid’s face selects the solid, a
sheet’s face itself; it is lit as the solid’s faces, or the face.
impl SelectableElement<NamedModel> for Body
A body is picked by a face of it: a solid’s face selects the solid, a sheet’s face itself; it is lit as the solid’s faces, or the face.
Source§const PICKED_FROM: &'static [&'static str]
const PICKED_FROM: &'static [&'static str]
The kinds of what an editor draws that a click picks one from (see
crate::editing::hit::Scene::pick): its own kind, for an element
drawn as itself.Source§fn select(
reader: &Reader<'_>,
hit: &PickedElement,
) -> Option<ElementReference<NamedModel, Self>>
fn select( reader: &Reader<'_>, hit: &PickedElement, ) -> Option<ElementReference<NamedModel, Self>>
The element a click on
hit, of one of Self::PICKED_FROM,
selects, read through reader: hit itself, for an element drawn
as itself; none, for a hit that selects none.Source§fn drawn(
reader: &Reader<'_>,
body: &ElementReference<NamedModel, Self>,
) -> Vec<PickedElement>
fn drawn( reader: &Reader<'_>, body: &ElementReference<NamedModel, Self>, ) -> Vec<PickedElement>
What an editor draws of
element, to light while it is selected:
the element itself, by default.Auto Trait Implementations§
impl Freeze for Body
impl RefUnwindSafe for Body
impl Send for Body
impl Sync for Body
impl Unpin for Body
impl UnsafeUnpin for Body
impl UnwindSafe for Body
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more