pub fn spread_along(points: &[Vector3], plane: &CoordinateSystem) -> (f64, f64)Expand description
How far along plane’s normal the nearest and the furthest of
points lie from it.
pub fn spread_along(points: &[Vector3], plane: &CoordinateSystem) -> (f64, f64)How far along plane’s normal the nearest and the furthest of
points lie from it.