pub fn bilinear<S: Scalar>(
p00: Vector3<S>,
p10: Vector3<S>,
p11: Vector3<S>,
p01: Vector3<S>,
) -> GeopResult<NurbSurface3D<S>>Expand description
A bilinear (degree 1x1) surface patch with corners P00, P01, P10, P11
(control points laid out [P00, P10, P11, P01], num_v = 2).