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hit_visuals

Function hit_visuals 

Source
pub fn hit_visuals<'a, S: Scalar>(
    visuals: &'a [Visual<S>],
    pointer: &Pointer<S>,
    accept: impl Fn(&Visual<S>) -> bool,
) -> Option<VisualHit<'a, S>>
Expand description

The visual among those accept takes that the pointer is over: handles and labels first, then points, curves and areas — within each, the one nearest the pointer on screen.