pub fn imprint_on_face(
model: &mut NamedModel,
namer: &Namer,
face: FaceId,
tools: &[Body],
params: RemeshParams,
) -> GeopResult<Vec<EdgeId>>Expand description
Divides face along the curves where the boundaries of the bodies
tools cross it, and returns the edges imprinted there. The tools are
consumed; nothing else
of the face’s body changes but the boundary edges of the face being
split where a curve ends on them.
Named by namer as a boolean names what it creates (see naming), but
for the curves and the face’s pieces: a curve along the tool’s face
N(X) takes that name, the tool’s face being gone, and is N(X,k) for
its k-th stretch if the face crosses this one several times. A piece
split off the face F along it is N(F,X) or N(F,X,k), and the other
piece keeps the name F. So what the user reads of a curve is what made
it, not where it happened to end.
Fails, leaving the part with the face’s copy and the tools in it, if no tool crosses the face, a curve runs along one of its edges, a curve ends inside it, or a curve only joins two of its boundaries: each curve has to have a piece of the face on either side.