The box around curves drawn in a plane, as a bilinear patch of it: a
plane point (x, y) lies at origin + x e1 + y e2, and the patch is
parametrized over [0, 1]² along (x, y) — or along (y, x) if
swapped, whichever makes its loops wind the way a face’s must.
The foot point of a moving point (see NurbSurface::foot_moving):
its (u, v), the point, its velocity, the surface’s unit normal there
and how fast that turns — each over the box the foot was proven in.
A face a patch is made tangent to along one of its sides (see
NurbSurface3D::tangent_to, NurbSurface3D::fill): the surface the
side lies on, and which side of it the face is on.