Expand description
How the gizmo is laid out, in reaches of the pointer at its centre.
Constants§
- ARROW
- Where an arrow starts, out from the centre, and where its tip is.
- CUBE
- Half the size of such a cube.
- CUBE_AT
- How far out a cube to scale by sits: along its axis, or the diagonal.
- FACING
- How far from looking along it an arrow, or a cube, is still shown — and how far from looking along its plane a square is: the sine of the angle. Nearer, it is foreshortened to a dot or a line on screen, and a drag of it could not be followed.
- FREE
- The radius of the ball at the centre.
- NEAR
- How near the pointer has to pass to an arrow, a ring or a cube.
- PLANE
- Where a plane’s square starts and ends, along both its axes.
- RING
- The radius of the rings.